Gemma Ciabattoni

Gemma Ciabattoni (she/they) is a creative technologist, artist, coordinator, producer, and engineer based in the Netherlands. A naturally precocious person, she has been exploring more of the philosophical and theoretical side of various applications in science and technology. Furthermore, with a background in literature, robotics, and biomechatronics, she has continued to interweave images of the body, mechanics, art, and technology,
particularly how we embody those elements while also researching further into mixed modalities and perception through sound, visuals, and tactility. Her curiosity and creative process involves her experimenting with others’ works through workshops and asking questions! Coming from participation in a similarly reputable school, School of Machines, Making, and Make-Believe, where she completed the course, Data Cyborgs: Reconstructing Datafied Relations, she has been working on sharpening her technical skills while looking for new opportunities.
Interviewed students about their needs around socialization (Context: mid international Covid crisis restrictions)
• Learned circuit building and electronics diy skills through extra lectures
• Participated in guest lecture on Blender and digital sketching
• Assumed responsibility for management of the prototype-phase, designating jobs while also working closely with a colleague to program and assemble the hardware, soldering a circuit to experiment with various microcontrollers (Arduino, Arduino nano, raspberry pi)

A Less Invasive Cerclage Cable for Periprosthetic Fractures.



Embodied Interaction Design.
